swiftkraft.

London studio · UK & international projects

iOS app development

Native iPhone apps, built around the people who use them. Swiftkraft is an independent London studio working with businesses in the UK and worldwide, from the first product idea to a considered iOS experience.

The right starting point

A clear purpose for your iPhone app

Start with the task your customers or team need to complete. We help shape that journey into an interface, then build it using Swift and SwiftUI.

  • A new customer experience designed for iPhone.
  • A business workflow that needs a focused mobile interface.
  • An existing app ready for a design review or rebuild.

Scope & delivery

What we can help you build

Product and interface design

Map the main journeys, explore wireframes and review prototypes before committing to the build. Consider navigation, readable content and the states a person encounters along the way.

Native Swift and SwiftUI development

Build the agreed experience around iOS. Data storage, connections to existing systems and features such as widgets are decisions to make around your product's needs.

Testing and launch preparation

Review the important user journeys, resolve issues and prepare for store submission. Distribution, required accounts and release responsibilities form part of the project scope.

Working together

From the first conversation to release

  1. Understand

    Define the users, the problem and what a useful first release should do.

  2. Explore

    Work through screens and prototypes together, before building the details.

  3. Build

    Review working updates and discuss decisions as the app takes shape.

  4. Prepare

    Test the agreed scope and plan submission, handover and the next stage.

Planning the project

What affects cost and timeline?

A useful estimate starts with the app's behaviour. These choices influence the work, budget and schedule:

  • The number of journeys, screens and user roles.
  • Existing designs, code and content available to build on.
  • Data, accounts and connections to other systems.
  • Device features, testing needs and release requirements.

Inside the studio

Explore our own app projects

RepLog and SwiftLearn are Swiftkraft products in development. Their previews show the experiences we are exploring, with the current direction explained on each project page.

Before we begin

Common questions

Can we start with an idea or existing designs?

Yes. Share the problem, intended users and any sketches, designs or existing app. That gives us a starting point for discussing the next useful step.

How much will an iOS app cost, and how long will it take?

The answer depends on the scope and dependencies above. Tell us your priorities, budget and target date so we can discuss the features and tradeoffs together.

What happens to the app after launch?

Handover, source-code ownership, account responsibilities and any ongoing support need to be agreed for your project. Project engagements are governed by a separate written agreement.

Your next step

Tell us what you have in mind.

Tell us who the app is for, what they need to do, and whether you have existing designs or a product to build on.

Start a project